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Spatial simulation

Perfect every space.

A space replays its flow on one screen.

From a convenience store to a port yard, nine floor plans and their paths are read the same way.

Pick a space

Why paths

The register only reports the outcome

Why it went that way stays in the space.

What sold is on the receipt. Knowing which of the six steps broke is what decides where to change next.

Six steps

Named on a retail basis

  1. 01

    Pass

    How many people pass the storefront

    Before anyone walks in, count who walks past

    Establish the total pool of potential customers

  2. 02

    Enter

    Why do some leave right after walking in

    Turning back immediately means the first impression already decided it

    Check whether the entrance display holds attention

  3. 03

    Dwell

    Which aisle holds attention the longest

    Where people linger is where their eyes actually go

    Compare dwell time across aisles

  4. 04

    Gaze

    What does someone who stopped actually look at

    Stopping and looking are not the same. A person can stand in the aisle without looking at the shelf

    Read dwell and attention apart from each other

  5. 05

    Pick up

    Why does a customer pick something up, then put it back

    Picking it up is interest; putting it back means a reason is still missing

    Narrow down why customers drop off right before buying

  6. 06

    Buy

    What path did a customer who checked out actually walk

    A completed path shows exactly where it diverged from the others

    Keep the converting path as a baseline

The steps change both name and count from space to space.

A factory runs five steps from shift start to finish; a drugstore adds a tester step and runs seven. Pick a space below and the stage rail switches to that space.

Retail
PassEnterDwellGazePick upBuy
Factory
Start shiftPickTransferStageFinish
Port
ArriveGate queueYard unloadCoordinateDepart

What you are looking at

On shared coordinates, scattered observations become one path

What replays here is not camera footage. It is movement left behind as coordinates.

01

One camera sees only its own frame

A single camera holds only within its own frame. The moment someone crosses into the next camera, there is no telling it is the same person.

02

Many observations line up as one

MTMC aligns each camera to a shared reference. Identity is already gone at the input stage.

03

Where someone stood is what remains

Which part of the space people and equipment passed through remains as a record. The view below replays that record.

Space selection

From a convenience store to a port yard, on one screen

Pick a space and its floor plan and paths replay.

Plan coordinates, stage names, the cast on the map, the event log, and the zones all switch to that space at once.

Convenience store

One visitor replays from the door to the register. Watch which aisle they stop in and what they look at.

Convenience-store flow

A simulation rebuilt from patterns observed in real operations. The floor plan coordinates come from the product world definitions.

Layout comparison

Both layouts run on the same seed. Pick the alternative and the map switches to that world.

Reading the zones

Even inside one space, each spot behaves differently

A · Wall aisle
Glanced at in passing
B · Aisle 1
A destination aisle people seek out
C · Aisle 2
Where planned purchases cluster
D · Aisle 3
Frequent traffic, short dwell
E · Chilled aisle
Highest traffic, most contested reading

Question → answer

Convenience store · what this view answers

Change the space and both the questions and the steps to the answer change with it.

  1. 01

    How many visitors did an out-of-stock shelf turn away

  2. 02

    Does the entrance-front display carry people deeper into the aisles

  3. 03

    Where do people stop when the checkout queue grows

Seven steps to the answer

What comes after the change is a verification item, not a prediction

  1. 01Observe

    Short lunchtime visits repeat through the store.

    Observed window Weekdays 11:30–13:30

  2. 02Signal

    The snack aisle converts the people who reach it.

    Fixture response Strong gaze · pick-up

  3. 03Interpret

    Under-30 routes pass snacks before checkout.

    Compared segments Under 30 · 50 plus · lunch peak

  4. 04Hypothesis

    The entrance-facing endcap may start the response.

    Hypothesis 1 entrance-facing surface · first-path response

  5. 05Decide

    Move the responsive snack category to the entrance front.

    Layout decision Snacks · 1 → 6 facings

  6. 06Change

    Rebuild gaze, access and collision-safe paths with the fixture.

    Recalculated Gaze · access · route

  7. 07Result

    Snacks appear on entry, with access open on both sides.

    Simulation result Earlier exposure · 2-way access

An illustrative view modeled on real convenience-store operating patterns. The data is synthetic.

Consultation

We start by looking at your space together

We review camera placement and analysis goals.

Together we set out what can be read in your space first.

Honing video anonymization since 2018.

AnonymizationSpatial IntelligenceAgentic AI

Identity disappears at the input stage. The product proposes, and a person decides.