Perfect every space.
A space replays its flow on one screen.
From a convenience store to a port yard, nine floor plans and their paths are read the same way.
Pick a spaceWhy paths
The register only reports the outcome
Why it went that way stays in the space.
What sold is on the receipt. Knowing which of the six steps broke is what decides where to change next.
Six steps
Named on a retail basis
- 01
Pass
How many people pass the storefront
Before anyone walks in, count who walks past
Establish the total pool of potential customers
- 02
Enter
Why do some leave right after walking in
Turning back immediately means the first impression already decided it
Check whether the entrance display holds attention
- 03
Dwell
Which aisle holds attention the longest
Where people linger is where their eyes actually go
Compare dwell time across aisles
- 04
Gaze
What does someone who stopped actually look at
Stopping and looking are not the same. A person can stand in the aisle without looking at the shelf
Read dwell and attention apart from each other
- 05
Pick up
Why does a customer pick something up, then put it back
Picking it up is interest; putting it back means a reason is still missing
Narrow down why customers drop off right before buying
- 06
Buy
What path did a customer who checked out actually walk
A completed path shows exactly where it diverged from the others
Keep the converting path as a baseline
The steps change both name and count from space to space.
A factory runs five steps from shift start to finish; a drugstore adds a tester step and runs seven. Pick a space below and the stage rail switches to that space.
- Retail
- PassEnterDwellGazePick upBuy
- Factory
- Start shiftPickTransferStageFinish
- Port
- ArriveGate queueYard unloadCoordinateDepart
What you are looking at
On shared coordinates,
scattered observations become one path
What replays here is not camera footage. It is movement left behind as coordinates.
One camera sees only its own frame
A single camera holds only within its own frame. The moment someone crosses into the next camera, there is no telling it is the same person.
Many observations line up as one
MTMC aligns each camera to a shared reference. Identity is already gone at the input stage.
Where someone stood is what remains
Which part of the space people and equipment passed through remains as a record. The view below replays that record.
Space selection
From a convenience store to a port yard,
on one screen
Pick a space and its floor plan and paths replay.
Plan coordinates, stage names, the cast on the map, the event log, and the zones all switch to that space at once.
Convenience store
One visitor replays from the door to the register. Watch which aisle they stop in and what they look at.
Convenience-store flow
A simulation rebuilt from patterns observed in real operations. The floor plan coordinates come from the product world definitions.
Layout comparison
Both layouts run on the same seed. Pick the alternative and the map switches to that world.
Reading the zones
Even inside one space, each spot behaves differently
- A · Wall aisle
- Glanced at in passing
- B · Aisle 1
- A destination aisle people seek out
- C · Aisle 2
- Where planned purchases cluster
- D · Aisle 3
- Frequent traffic, short dwell
- E · Chilled aisle
- Highest traffic, most contested reading
Question → answer
Convenience store · what this view answers
Change the space and both the questions and the steps to the answer change with it.
- 01
How many visitors did an out-of-stock shelf turn away
- 02
Does the entrance-front display carry people deeper into the aisles
- 03
Where do people stop when the checkout queue grows
Seven steps to the answer
What comes after the change is a verification item, not a prediction
- 01Observe
Short lunchtime visits repeat through the store.
Observed window Weekdays 11:30–13:30
- 02Signal
The snack aisle converts the people who reach it.
Fixture response Strong gaze · pick-up
- 03Interpret
Under-30 routes pass snacks before checkout.
Compared segments Under 30 · 50 plus · lunch peak
- 04Hypothesis
The entrance-facing endcap may start the response.
Hypothesis 1 entrance-facing surface · first-path response
- 05Decide
Move the responsive snack category to the entrance front.
Layout decision Snacks · 1 → 6 facings
- 06Change
Rebuild gaze, access and collision-safe paths with the fixture.
Recalculated Gaze · access · route
- 07Result
Snacks appear on entry, with access open on both sides.
Simulation result Earlier exposure · 2-way access
An illustrative view modeled on real convenience-store operating patterns. The data is synthetic.
Consultation
We start by looking at
your space together
We review camera placement and analysis goals.
Together we set out what can be read in your space first.
Honing video anonymization since 2018.
Identity disappears at the input stage. The product proposes, and a person decides.